COD4 Rules

By Participating in “PGL COD4 Tournament” you agree to abide by all Tournament rules.

Rules for PGL COD4 Tournament

The following rules apply for all COD4 competitions that are organized and professionally broadcasted.

Besides these general regulations for professional tournaments, there are several individual rules for each competition.

1.1 Administration & Announcements
1.1.1 PGL will appoint the admins & referees for the tournament, referred to as the Administration.
1.1.2 Any update on the PGL website is to be considered an official update to the tournament.

1.1.3 Official announcements as well as statements of referees at any place can ignore or overrule the following rules in order to make the competition as fair as possible. In case of contradicting declarations, the most recent announcement or admin statement counts.

1.2 Participants & Teams

Every real person – unless officially banned – with a valid PGL account is allowed to participate in the competition and will be called “participant” in the following. Participants joining a team in order to fulfill the minimum required amount of team members will be called a “team” in the following.

1.3 Commitments

1.3.1 By attending the competition participants acknowledge without limitation to comply with the rules and regulations, official announcement, and with the statements and decisions made by the referees.

1.3.2 Every participant acknowledges the right for the administration to modify the rules and regulations for adjustments at any time without notice.

1.3.3 Every participant has to show the needed respect towards referees and other participants. Insults and unfair or disrespectful behavior towards anyone are not tolerated and will be punished.

1.3.4 Every participant must always have the newest version of Steam and COD4 installed and has to check for updates in time before each match. Unless a new version comes out right before the match, patching is not a valid reason to delay it.

1.3.5 Every team accepts the official schedule of the competition and declares its ability to be available during these times.

1.3.6 Every team and participant has to try to win every game at every stage of the competition. Purposefully losing for any reason is strictly forbidden and will be penalized in terms of ban from any & all future tournaments, including ban from the server.

1.4 Communication

The primary communication platform is Skype & Mumble. At least one member of each team has to be available as much as possible, and – if there is one – stay inside the official skype group until the team gets eliminated from the competition.

2.1 Team Size

A Team has to consist of at least five participants. Those persons will be called “team members” or “members” of the team in the following.

Note: The administration highly recommends a lineup of at least 6 or 7 players. Unexpected issues for one single player are not a valid reason to postpone matches.

2.2 Lineup Info

All teams have to provide the administration the following information upon request:

  • Clan name
  • Full names of all members
  • Primary nicknames of all members
  • Identity of the captain and optionally of the manager
  • Clan logo, if you have one (100x100px or bigger)
  • Skype account of the captain and/or manager
  • PGL usernames and registered email addresses
  • Team members Mumble & Skype nick
  • Team members mobile number
  • Team members residential city

2.2.2 The team’s official lineup for the competition is to be sent to the PGL administration prior to the match. Once we have Clan pages on the PGL site, they are to be kept updated at all times for an invite to future tournaments.

2.3 Lineup Changes

2.3.1 Team members can be removed anytime as long as at least five members are left. To request a removal, the captain or manager of the team or the affected member himself has to contact an admin about it.

2.3.2 A new member can only be added during the competition, if he hasn’t played a game for another team inside the competition. To request an addition, the captain or manager of the team has to provide the administration all additional information to comply with rule 2.2

2.3.3 If any data about the team needs to be changed, the captain or manager of the team can request this towards an admin at any time. If any data of a specific team member needs to be changed, the participant or his captain or manager can request this towards an admin at any time.

2.3.4 If another team member than before should be declared captain or manager of a team, this has to be confirmed by either the current (old) captain/manager or at least four other members of the team.

2.4 Stand-ins

2.4.1 Besides the official members a team has the right to use another person as a player during a match, if this person meets the following requirement: He is not member of another team or has played a game for another team within the competition. This person will be called “stand-in” in the following.

2.4.2 The amount of maximum stand-ins to be used in one match or the competition in general might be specified in the individual tournament rules.

2.5 In-game Names

2.5.1 Each player has to have his official info setup (also called competitive profile) properly in COD4. Every players has to be correctly marked as either stand-in or member of the team.

2.5.2 Each player has to have a clan tag as part of his nick during all matches. Stand-ins must not do the same and instead wear a “Stand-in”-Tag, so members and stand-ins can be distinguished easily. What counts as a clan tag is for the administration to decide.

2.5.3 If the competition is not running on an official Steam Tournament ticket, each player and stand-in has to have his primary or secondary nickname or something very similar as part of his steam name during all games to be easily identifiable for referees, broadcasters, and viewers. What counts as similar is for the administration to decide.

3.1 Game times

3.1.1 The official schedule of the competition will be announced on PGL website and/or on the competition’s website. The teams will also be informed about it via skype/Mumble/email. This schedule includes the time of each match which represents the start time of game 1 of the match.

3.1.2 If a delayed end of a previous match prohibits a match to start on schedule (due to either one of the involved teams still playing or the official broadcaster still streaming the previous match within the same tournament), the match time is changed to 5 minutes after the end of the previous match.

3.1.3 In a match consisting of more than one game, the official start time of each following game is set to 5 minutes after the end of the previous game.

3.2 Rescheduling

The change of a match time is only possible under exceptional circumstances and has to be confirmed by the administration.

3.3 Punctuality

3.3.1 If a team is not ready to start a game in time, the following punishments* will be applied by the referee:

  • 5 minutes late =>1% reduction in prize money
  • 10 minutes late =>5% reduction in prize money
  • 15 minutes late =>10% reduction in prize money
  • 20 minutes late => Forfeit of the game

X minutes late means that the team is not ready to start until X minutes after the official start time of the game.

* Applicable to finals

3.3.2 In case of extraordinary circumstances, the referee may decide to abstain from the punishment.

4.1 Tournament Hosting

4.1.1 Every game gets hosted by a referee. The teams receive the password from him about 15 minutes before the match time in Skype. At least one member of each team has to be present at that time to communicate with the opponents and administration.

4.1.2 Participants are not allowed to pass the password on to anyone but the other members of his team and the stand-in(s) for the match.

4.2 Spectators

Only referees, official broadcasters, PGL staff members, anyone authorized by a referee, and the ten players are allowed to be inside the game. Team managers may join the lobby, but have to leave before the game starts. Everyone else has no permission to enter.

4.3 Server Location

The server location is chosen by a referee based on the server policy of the competition. The server policy is specified in the competition’s individual rules.

4.4 Sides & Drafting Order

4.4.1 Selection priority for the first game of a match is decided by a coin toss done by the match admin. If there is a second game, the other team will get selection priority. The same process is repeated with a new coin toss for game 3 (if existing) and so forth.

4.4.2 Before each game, the team with selection priority may either select a side or a draft order. The opposing team can choose the remaining factor.

4.5 Game Settings

The referee has to put the following settings to the lobby.

5.1 Pauses

Each team has the right to pause the game for an acceptable duration, if a player announces it at least three seconds in advance and calls a coherent reason (exception: not necessary, if someone disconnects). The game must not be resumed before both teams agree with it. When the number or the duration of breaks becomes too high or long, the administration may force the continuation of the game.

5.2 Disconnects & Reconnects

If a player disconnects, the game is to be paused instantly. Everyone has up to ten minutes to reconnect to the game (if the same person disconnects more than once, all times get added up). If this time is passed, the opposing team may continue the game, unless an admin demands the opposite. The affected player is in this case still allowed to rejoin later on.

5.3 Broadcasting

5.3.1 Every authorized spectator (according to 4.2) inside the game is allowed to provide a video stream with a delay of at least two minutes.

5.3.2 The players are not allowed to watch or listen to any of these video streams or Twitch at any time during their match. Furthermore they are not allowed to provide a stream themselves.

5.4 Bugs

If any serious bugs occur, the game has to be paused immediately and the administration decides how to continue. Knowingly abusing a bug is strictly forbidden.

5.5 Tools / Hacks

The usage of any COD4 related tool aside from Steam and COD4 during a match is strictly forbidden.

5.6 Ending

6.1 Breaking of the rules or ignoring the order of an admin may result in a punishment for a whole team or a specific player. Type and amount is chosen by a referee.

6.2. Possible Team Punishments

Default Loss for one game
Default Loss for the whole match
Time Penalty for the next draft
Score Reduction (during a group stage)
Prize Money Reduction
Temporary or permanent ban from the competition
Ban from other PGL competitions

6.3. Possible Player Punishments
Temporary ban from the competition
Permanent ban from the competition
Ban from other PGL competitions

6.4 Rule violations in other tournaments

All prize money distributions shall be done via online transfer.

Legal proceedings are not permitted.